PAX West 2017: OK K.O.! Let’s Play Heroes First Impressions


All right PAX West is all wrapped up and I’m finally able to sit down and talk about the games that impressed me the most this year. Let’s get this started with Capy Games/Cartoon Network’s upcoming video game OK K.O.! Let’s Play Heroes.

It’s no secret that I love animation. I think cartoons being released for today’s generation is beginning to rival the shows I grew up watching in the 90s. One show in particular is Ian Jones-Quartey’s OK K.O.! Let’s Be Heroes (originally known as Lakewood Plaza Turbo).

What’s unique about the show is that there was already a video game in development for the series before it even aired on television. That game is OK K.O.! Let’s Play Heroes.

OK K.O.! Let’s Play Heroes can be described as a RPG/Brawler. Combat is pretty simple to master, but there are some unique elements to the gameplay. For instance, K.O. can equip and activate POW Cards from various characters he meets in the game. You can use these characters Powie Zowies to unlock a special assist move in battle. These assist moves clearly pay tribute to Marvel vs Capcom and it’s one of many nods to gaming culture you’ll find in the game. In the verison of the demo I played you could only see Mr. Gar’s special move as well as Rad’s, but it appears there will be way more characters to unlock when the full game releases this fall.

The art style is definitely unique and doesn’t go hand in hand with the show. I respect the fact that the developers decided to go with a different artistic choice while keeping the integrity and true nature of the show intact.

My only gripe with the game is that I feel the combat system is too simple. I really hope there will be a more challenging aspect to OK K.O. that rivals the games it was inspired by. While I feel the combat is too simple, the game design and captivating story will undoubtedly knock out anyone who thinks this game will fail.

I look forward to playing more of OK K.O.! Let’s Play Heroes in the near future!